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UDeveloperSettings > UObject

Implements the settings for garbage collection.

Member Type Offset Share
TimeBetweenPurgingPendingKillObjects float 0x38
FlushStreamingOnGC : 1 char 0x3c
AllowParallelGC : 1 char 0x3c
IncrementalBeginDestroyEnabled : 1 char 0x3c
MultithreadedDestructionEnabled : 1 char 0x3c
CreateGCClusters : 1 char 0x3c
AssetClusteringEnabled : 1 char 0x3c
ActorClusteringEnabled : 1 char 0x3c
BlueprintClusteringEnabled : 1 char 0x3c
UseDisregardForGCOnDedicatedServers : 1 char 0x3d
MinGCClusterSize int32_t 0x40
NumRetriesBeforeForcingGC int32_t 0x44
MaxObjectsNotConsideredByGC int32_t 0x48
SizeOfPermanentObjectPool int32_t 0x4c
MaxObjectsInGame int32_t 0x50
MaxObjectsInEditor int32_t 0x54