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UObject
Overrides AutoResourceID. -1 means auto ID will be applied
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UGameplayTaskResource { constexpr auto ManualResourceID = 0x28; // int32_t constexpr auto AutoResourceID = 0x2c; // int8_t constexpr auto bManuallySetID = 0x30; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UGameplayTaskResource { public const byte ManualResourceID = 0x28; // int32_t public const byte AutoResourceID = 0x2c; // int8_t public const byte bManuallySetID = 0x30; // char : 1 } } }