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UObject
This name allows us to find the task later so that we can end it.
Child task instance
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UGameplayTask { constexpr auto InstanceName = 0x30; // FName constexpr auto ResourceOverlapPolicy = 0x3a; // ETaskResourceOverlapPolicy constexpr auto ChildTask = 0x60; // UGameplayTask* } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UGameplayTask { public const byte InstanceName = 0x30; // FName public const byte ResourceOverlapPolicy = 0x3a; // ETaskResourceOverlapPolicy public const byte ChildTask = 0x60; // UGameplayTask* } } }