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UObject
Holds data about the tag dictionary, is in a singleton UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UGameplayTagsManager { constexpr auto TagSources = 0xc0; // TArray<FGameplayTagSource> constexpr auto GameplayTagTables = 0x1b0; // TArray<UDataTable*> } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UGameplayTagsManager { public const byte TagSources = 0xc0; // TArray<FGameplayTagSource> public const UInt16 GameplayTagTables = 0x1b0; // TArray<UDataTable*> } } }