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Classes

UGameEngine

UEngine > UObject

Engine that manages core systems that enable a game.

Member Type Offset Share
MaxDeltaTime

Maximium delta time the engine uses to populate FApp::DeltaTime. If 0, unbound.

float 0xde0
ServerFlushLogInterval

Maximium time (in seconds) between the flushes of the logs on the server (best effort).

float 0xde4
GameInstance UGameInstance* 0xde8