Disclaimer If you use the site often and enjoy it, consider donating to help me cover the server costs, and motivate me to spend my time on this project. (Donate) (Crypto)
UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UEditableMesh { constexpr auto Adapters = 0x3b8; // TArray<UEditableMeshAdapter*> constexpr auto TextureCoordinateCount = 0x3d0; // int32_t constexpr auto PendingCompactCounter = 0x51c; // int32_t constexpr auto SubdivisionCount = 0x520; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UEditableMesh { public const UInt16 Adapters = 0x3b8; // TArray<UEditableMeshAdapter*> public const UInt16 TextureCoordinateCount = 0x3d0; // int32_t public const UInt16 PendingCompactCounter = 0x51c; // int32_t public const UInt16 SubdivisionCount = 0x520; // int32_t } } }