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UDistributionVector > UDistribution > UObject
This FVector will be returned for all input times.
namespace Offsets { namespace Classes { // Inheritance: UDistributionVector > UDistribution > UObject namespace UDistributionVectorConstant { constexpr auto Constant = 0x38; // FVector constexpr auto bLockAxes = 0x44; // char : 1 constexpr auto LockedAxes = 0x48; // EDistributionVectorLockFlags } } }
public static class Offsets { public static class Classes { // Inheritance: UDistributionVector > UDistribution > UObject public static class UDistributionVectorConstant { public const byte Constant = 0x38; // FVector public const byte bLockAxes = 0x44; // char : 1 public const byte LockedAxes = 0x48; // EDistributionVectorLockFlags } } }