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UDistribution > UObject
namespace Offsets { namespace Classes { // Inheritance: UDistribution > UObject namespace UDistributionVector { constexpr auto bCanBeBaked = 0x30; // char : 1 constexpr auto bIsDirty = 0x30; // char : 1 constexpr auto bBakedDataSuccesfully = 0x30; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UDistribution > UObject public static class UDistributionVector { public const byte bCanBeBaked = 0x30; // char : 1 public const byte bIsDirty = 0x30; // char : 1 public const byte bBakedDataSuccesfully = 0x30; // char : 1 } } }