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UDistributionFloat > UDistribution > UObject
Keyframe data for how output constant varies over time.
namespace Offsets { namespace Classes { // Inheritance: UDistributionFloat > UDistribution > UObject namespace UDistributionFloatUniformCurve { constexpr auto ConstantCurve = 0x38; // FInterpCurveVector2D } } }
public static class Offsets { public static class Classes { // Inheritance: UDistributionFloat > UDistribution > UObject public static class UDistributionFloatUniformCurve { public const byte ConstantCurve = 0x38; // FInterpCurveVector2D } } }