Disclaimer If you use the site often and enjoy it, consider donating to help me cover the server costs, and motivate me to spend my time on this project. (Donate) (Crypto)
UDatasmithObjectTemplate > UObject
namespace Offsets { namespace Classes { // Inheritance: UDatasmithObjectTemplate > UObject namespace UDatasmithSceneComponentTemplate { constexpr auto RelativeTransform = 0x30; // FTransform constexpr auto Mobility = 0x60; // EComponentMobility constexpr auto AttachParent = 0x68; // TSoftObjectPtr<USceneComponent> constexpr auto Tags = 0x90; // TSet<FName> } } }
public static class Offsets { public static class Classes { // Inheritance: UDatasmithObjectTemplate > UObject public static class UDatasmithSceneComponentTemplate { public const byte RelativeTransform = 0x30; // FTransform public const byte Mobility = 0x60; // EComponentMobility public const byte AttachParent = 0x68; // TSoftObjectPtr<USceneComponent> public const byte Tags = 0x90; // TSet<FName> } } }