Member | Type | Offset | Share |
---|---|---|---|
MyNavData | ANavigationData* | 0x28 | |
AvoidanceConfig
Obstacle avoidance params |
TArray<FCrowdAvoidanceConfig> | 0x30 | |
SamplingPatterns
Obstacle avoidance params |
TArray<FCrowdAvoidanceSamplingPattern> | 0x40 | |
MaxAgents
Max number of agents supported by crowd |
int32_t | 0x50 | |
MaxAgentRadius
Max radius of agent that can be added to crowd |
float | 0x54 | |
MaxAvoidedAgents
Max number of neighbor agents for velocity avoidance |
int32_t | 0x58 | |
MaxAvoidedWalls
Max number of wall segments for velocity avoidance |
int32_t | 0x5c | |
NavmeshCheckInterval
How often should agents check their position after moving off navmesh? |
float | 0x60 | |
PathOptimizationInterval
How often should agents try to optimize their paths? |
float | 0x64 | |
SeparationDirClamp
Clamp separation force to left/right when neighbor is behind (dot between forward and dirToNei, -1 = disabled) |
float | 0x68 | |
PathOffsetRadiusMultiplier
Agent radius multiplier for offsetting path around corners |
float | 0x6c | |
bResolveCollisions : 1 | char | 0x70 |