DisclaimerIf you use the site often and enjoy it, consider donating to help me cover the server costs, and motivate me to spend my time on this project. (Donate) (Crypto)

Classes

UCrowdManager

UCrowdManagerBase > UObject

Member Type Offset Share
MyNavData ANavigationData* 0x28
AvoidanceConfig

Obstacle avoidance params

TArray<FCrowdAvoidanceConfig> 0x30
SamplingPatterns

Obstacle avoidance params

TArray<FCrowdAvoidanceSamplingPattern> 0x40
MaxAgents

Max number of agents supported by crowd

int32_t 0x50
MaxAgentRadius

Max radius of agent that can be added to crowd

float 0x54
MaxAvoidedAgents

Max number of neighbor agents for velocity avoidance

int32_t 0x58
MaxAvoidedWalls

Max number of wall segments for velocity avoidance

int32_t 0x5c
NavmeshCheckInterval

How often should agents check their position after moving off navmesh?

float 0x60
PathOptimizationInterval

How often should agents try to optimize their paths?

float 0x64
SeparationDirClamp

Clamp separation force to left/right when neighbor is behind (dot between forward and dirToNei, -1 = disabled)

float 0x68
PathOffsetRadiusMultiplier

Agent radius multiplier for offsetting path around corners

float 0x6c
bResolveCollisions : 1 char 0x70