UClothPhysicalMeshDataBase_Legacy > UObject
Deprecated, use FClothPhysicalMeshData instead. NV specific spatial simulation data for a mesh.
Member | Type | Offset | Share |
---|---|---|---|
MaxDistances
The distance that each vertex can move away from its reference (skinned) position. |
TArray<float> | 0xe0 | |
BackstopDistances
Distance along the plane of the surface that the particles can travel (separation constraint) |
TArray<float> | 0xf0 | |
BackstopRadiuses
Radius of movement to allow for backstop movement. |
TArray<float> | 0x100 | |
AnimDriveMultipliers
Strength of anim drive per-particle (spring driving particle back to skinned location. |
TArray<float> | 0x110 |