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Classes

UClothPhysicalMeshDataNv_Legacy

UClothPhysicalMeshDataBase_Legacy > UObject

Deprecated, use FClothPhysicalMeshData instead. NV specific spatial simulation data for a mesh.

Member Type Offset Share
MaxDistances

The distance that each vertex can move away from its reference (skinned) position.

TArray<float> 0xe0
BackstopDistances

Distance along the plane of the surface that the particles can travel (separation constraint)

TArray<float> 0xf0
BackstopRadiuses

Radius of movement to allow for backstop movement.

TArray<float> 0x100
AnimDriveMultipliers

Strength of anim drive per-particle (spring driving particle back to skinned location.

TArray<float> 0x110