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Classes

UClothPhysicalMeshDataBase_Legacy

UObject

Deprecated, use FClothPhysicalMeshData instead. Simulation mesh points, topology, and spatial parameters defined on that topology. Created curing asset import or created from a skeletal mesh.

Member Type Offset Share
Vertices

Positions of each simulation vertex.

TArray<FVector> 0x28
Normals

Normal at each vertex.

TArray<FVector> 0x38
Indices

Indices of the simulation mesh triangles.

TArray<uint32_t> 0x48
InverseMasses

Inverse mass for each vertex in the physical mesh.

TArray<float> 0x58
BoneData

Indices and weights for each vertex, used to skin the mesh to create the reference pose.

TArray<FClothVertBoneData> 0x68
NumFixedVerts

Number of fixed verts in the simulation mesh (fixed verts are just skinned and do not simulate)

int32_t 0x78
MaxBoneWeights

Maximum number of bone weights of any vetex.

int32_t 0x7c
SelfCollisionIndices

Valid indices to use for self collisions (reduced set of Indices)

TArray<uint32_t> 0x80