Deprecated, use FClothPhysicalMeshData instead. Simulation mesh points, topology, and spatial parameters defined on that topology. Created curing asset import or created from a skeletal mesh.
Member | Type | Offset | Share |
---|---|---|---|
Vertices
Positions of each simulation vertex. |
TArray<FVector> | 0x28 | |
Normals
Normal at each vertex. |
TArray<FVector> | 0x38 | |
Indices
Indices of the simulation mesh triangles. |
TArray<uint32_t> | 0x48 | |
InverseMasses
Inverse mass for each vertex in the physical mesh. |
TArray<float> | 0x58 | |
BoneData
Indices and weights for each vertex, used to skin the mesh to create the reference pose. |
TArray<FClothVertBoneData> | 0x68 | |
NumFixedVerts
Number of fixed verts in the simulation mesh (fixed verts are just skinned and do not simulate) |
int32_t | 0x78 | |
MaxBoneWeights
Maximum number of bone weights of any vetex. |
int32_t | 0x7c | |
SelfCollisionIndices
Valid indices to use for self collisions (reduced set of Indices) |
TArray<uint32_t> | 0x80 |