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UAnyButtonInputBehavior > UInputBehavior > UObject

UClickDragInputBehavior implements a standard "button-click-drag"-style input behavior. An IClickDragBehaviorTarget instance must be provided which is manipulated by this behavior. The state machine works as follows: 1) on input-device-button-press, call Target::CanBeginClickDragSequence to determine if capture should begin 2) on input-device-move, call Target::OnClickDrag 3) on input-device-button-release, call Target::OnClickRelease If a ForceEndCapture occurs we call Target::OnTerminateDragSequence

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If true, then we will update Modifier states in UpdateCapture().

bool 0x120