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UBTTaskNode > UBTNode > UObject
namespace Offsets { namespace Classes { // Inheritance: UBTTaskNode > UBTNode > UObject namespace UBTTask_BlueprintBase { constexpr auto AIOwner = 0x70; // AAIController* constexpr auto ActorOwner = 0x78; // AActor* constexpr auto TickInterval = 0x80; // FIntervalCountdown constexpr auto bShowPropertyDetails = 0xa0; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UBTTaskNode > UBTNode > UObject public static class UBTTask_BlueprintBase { public const byte AIOwner = 0x70; // AAIController* public const byte ActorOwner = 0x78; // AActor* public const byte TickInterval = 0x80; // FIntervalCountdown public const byte bShowPropertyDetails = 0xa0; // char : 1 } } }