Disclaimer If you use the site often and enjoy it, consider donating to help me cover the server costs, and motivate me to spend my time on this project. (Donate) (Crypto)
UBTService > UBTAuxiliaryNode > UBTNode > UObject
namespace Offsets { namespace Classes { // Inheritance: UBTService > UBTAuxiliaryNode > UBTNode > UObject namespace UBTService_BlueprintBase { constexpr auto AIOwner = 0x70; // AAIController* constexpr auto ActorOwner = 0x78; // AActor* constexpr auto bShowPropertyDetails = 0x90; // char : 1 constexpr auto bShowEventDetails = 0x90; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UBTService > UBTAuxiliaryNode > UBTNode > UObject public static class UBTService_BlueprintBase { public const byte AIOwner = 0x70; // AAIController* public const byte ActorOwner = 0x78; // AActor* public const byte bShowPropertyDetails = 0x90; // char : 1 public const byte bShowEventDetails = 0x90; // char : 1 } } }