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UBTDecorator > UBTAuxiliaryNode > UBTNode > UObject
namespace Offsets { namespace Classes { // Inheritance: UBTDecorator > UBTAuxiliaryNode > UBTNode > UObject namespace UBTDecorator_BlueprintBase { constexpr auto AIOwner = 0x68; // AAIController* constexpr auto ActorOwner = 0x70; // AActor* constexpr auto ObservedKeyNames = 0x78; // TArray<FName> constexpr auto bShowPropertyDetails = 0x98; // char : 1 constexpr auto bCheckConditionOnlyBlackBoardChanges = 0x98; // char : 1 constexpr auto bIsObservingBB = 0x98; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UBTDecorator > UBTAuxiliaryNode > UBTNode > UObject public static class UBTDecorator_BlueprintBase { public const byte AIOwner = 0x68; // AAIController* public const byte ActorOwner = 0x70; // AActor* public const byte ObservedKeyNames = 0x78; // TArray<FName> public const byte bShowPropertyDetails = 0x98; // char : 1 public const byte bCheckConditionOnlyBlackBoardChanges = 0x98; // char : 1 public const byte bIsObservingBB = 0x98; // char : 1 } } }