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Classes

UAsyncActionHandleSaveGame

UBlueprintAsyncActionBase > UObject

Async action to handle async load/save of a USaveGame. This can be subclassed by a specific game

Member Type Offset Share
Completed

Delegate called when the save/load completes

FMulticastInlineDelegate 0x30
SaveGameObject

The object that was either saved or loaded

USaveGame* 0x60