UBlueprintAsyncActionBase > UObject
Async action to handle async load/save of a USaveGame. This can be subclassed by a specific game
Member | Type | Offset | Share |
---|---|---|---|
Completed
Delegate called when the save/load completes |
FMulticastInlineDelegate | 0x30 | |
SaveGameObject
The object that was either saved or loaded |
USaveGame* | 0x60 |