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UActorComponent > UObject

Component to handle receiving notifications from the OS about application state (activated, suspended, termination, etc).

Member Type Offset Share

This is called when the application is about to be deactivated (e.g., due to a phone call or SMS or the sleep button).

FMulticastInlineDelegate 0xb0

Called when the application has been reactivated (reverse any processing done in the Deactivate delegate)

FMulticastInlineDelegate 0xc0

This is called when the application is being backgrounded (e.g., due to switching to another app or closing it via the home button) The game should release shared resources, save state, etc..., since it can be terminated from the background state without any further warning.

FMulticastInlineDelegate 0xd0

Called when the application is returning to the foreground (reverse any processing done in the EnterBackground delegate)

FMulticastInlineDelegate 0xe0

This may be called when the application is getting terminated by the OS.

FMulticastInlineDelegate 0xf0

Called when the OS is running low on resources and asks the application to free up any cached resources, drop graphics quality etc.

FMulticastInlineDelegate 0x100

Called with arguments passed to the application on statup, perhaps meta data passed on by another application which launched this one.

FMulticastInlineDelegate 0x110

Called when temperature level has changed, and receives the severity.

FMulticastInlineDelegate 0x120

Called when we are in low power mode.

FMulticastInlineDelegate 0x130