DisclaimerIf you use the site often and enjoy it, consider donating to help me cover the server costs, and motivate me to spend my time on this project. (Donate) (Crypto)

Classes

UAnimStreamable

UAnimSequenceBase > UAnimationAsset > UObject

Member Type Offset Share
NumFrames int32_t 0xa8
Interpolation

This defines how values between keys are calculated

EAnimInterpolationType 0xac
RetargetSource

Base pose to use when retargeting

FName 0xb0
BoneCompressionSettings

The bone compression settings used to compress bones in this sequence.

UAnimBoneCompressionSettings* 0xc8
CurveCompressionSettings

The curve compression settings used to compress curves in this sequence.

UAnimCurveCompressionSettings* 0xd0
bEnableRootMotion

If this is on, it will allow extracting of root motion

bool 0xd8
RootMotionRootLock

Root Bone will be locked to that position when extracting root motion.

ERootMotionRootLock 0xd9
bForceRootLock

Force Root Bone Lock even if Root Motion is not enabled

bool 0xda
bUseNormalizedRootMotionScale

If this is on, it will use a normalized scale value for the root motion extracted: FVector

bool 0xdb