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UAnimInstance > UObject
namespace Offsets { namespace Classes { // Inheritance: UAnimInstance > UObject namespace UAnimSharingTransitionInstance { constexpr auto FromComponent = 0x268; // TWeakObjectPtr<USkeletalMeshComponent> constexpr auto ToComponent = 0x270; // TWeakObjectPtr<USkeletalMeshComponent> constexpr auto BlendTime = 0x278; // float constexpr auto bBlendBool = 0x27c; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UAnimInstance > UObject public static class UAnimSharingTransitionInstance { public const UInt16 FromComponent = 0x268; // TWeakObjectPtr<USkeletalMeshComponent> public const UInt16 ToComponent = 0x270; // TWeakObjectPtr<USkeletalMeshComponent> public const UInt16 BlendTime = 0x278; // float public const UInt16 bBlendBool = 0x27c; // bool } } }