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UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UAnimSharingInstance { constexpr auto RegisteredActors = 0x28; // TArray<AActor*> constexpr auto StateProcessor = 0xa8; // UAnimationSharingStateProcessor* constexpr auto UsedAnimationSequences = 0xe8; // TArray<UAnimSequence*> constexpr auto StateEnum = 0x108; // UEnum* constexpr auto SharingActor = 0x110; // AActor* } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UAnimSharingInstance { public const byte RegisteredActors = 0x28; // TArray<AActor*> public const byte StateProcessor = 0xa8; // UAnimationSharingStateProcessor* public const byte UsedAnimationSequences = 0xe8; // TArray<UAnimSequence*> public const UInt16 StateEnum = 0x108; // UEnum* public const UInt16 SharingActor = 0x110; // AActor* } } }