Member | Type | Offset | Share |
---|---|---|---|
bAnimRotationOnly : 1 | char | 0x28 | |
TrackBoneNames
Bone name that each track relates to. |
TArray<FName> | 0x30 | |
LinkupCache | TArray<FAnimSetMeshLinkup> | 0x40 | |
BoneUseAnimTranslation | TArray<char> | 0x50 | |
ForceUseMeshTranslation | TArray<char> | 0x60 | |
UseTranslationBoneNames | TArray<FName> | 0x70 | |
ForceMeshTranslationBoneNames | TArray<FName> | 0x80 | |
PreviewSkelMeshName
In the AnimSetEditor, when you switch to this AnimSet, it sees if this skeletal mesh is loaded and if so switches to it. |
FName | 0x90 | |
BestRatioSkelMeshName
Holds the name of the skeletal mesh whose reference skeleton best matches the TrackBoneName array. |
FName | 0x98 |