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Classes

UAnimSet

UObject

Member Type Offset Share
bAnimRotationOnly : 1 char 0x28
TrackBoneNames

Bone name that each track relates to.

TArray<FName> 0x30
LinkupCache TArray<FAnimSetMeshLinkup> 0x40
BoneUseAnimTranslation TArray<char> 0x50
ForceUseMeshTranslation TArray<char> 0x60
UseTranslationBoneNames TArray<FName> 0x70
ForceMeshTranslationBoneNames TArray<FName> 0x80
PreviewSkelMeshName

In the AnimSetEditor, when you switch to this AnimSet, it sees if this skeletal mesh is loaded and if so switches to it.

FName 0x90
BestRatioSkelMeshName

Holds the name of the skeletal mesh whose reference skeleton best matches the TrackBoneName array.

FName 0x98