Member | Type | Offset | Share |
---|---|---|---|
BakedStateMachines
List of state machines present in this blueprint class. |
TArray<FBakedAnimationStateMachine> | 0x330 | |
TargetSkeleton
Target skeleton for this blueprint class |
USkeleton* | 0x340 | |
AnimNotifies
A list of anim notifies that state machines (or anything else) may reference |
TArray<FAnimNotifyEvent> | 0x348 | |
OrderedSavedPoseIndicesMap
Indices for each of the saved pose nodes that require updating, in the order they need to get updates, per layer. |
TMap<FName, FCachedPoseIndices> | 0x358 | |
SyncGroupNames
Array of sync group names in the order that they are requested during compile. |
TArray<FName> | 0x428 | |
EvaluateGraphExposedInputs
The default handler for graph-exposed inputs. |
TArray<FExposedValueHandler> | 0x438 | |
GraphAssetPlayerInformation
Indices for any Asset Player found within a specific (named) Anim Layer Graph, or implemented Anim Interface Graph. |
TMap<FName, FGraphAssetPlayerInformation> | 0x448 | |
GraphBlendOptions
Per layer graph blending options. |
TMap<FName, FAnimGraphBlendOptions> | 0x498 |