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Classes

UAnimBlueprintGeneratedClass

UBlueprintGeneratedClass > UClass > UStruct > UField > UObject

Member Type Offset Share
BakedStateMachines

List of state machines present in this blueprint class.

TArray<FBakedAnimationStateMachine> 0x330
TargetSkeleton

Target skeleton for this blueprint class

USkeleton* 0x340
AnimNotifies

A list of anim notifies that state machines (or anything else) may reference

TArray<FAnimNotifyEvent> 0x348
OrderedSavedPoseIndicesMap

Indices for each of the saved pose nodes that require updating, in the order they need to get updates, per layer.

TMap<FName, FCachedPoseIndices> 0x358
SyncGroupNames

Array of sync group names in the order that they are requested during compile.

TArray<FName> 0x428
EvaluateGraphExposedInputs

The default handler for graph-exposed inputs.

TArray<FExposedValueHandler> 0x438
GraphAssetPlayerInformation

Indices for any Asset Player found within a specific (named) Anim Layer Graph, or implemented Anim Interface Graph.

TMap<FName, FGraphAssetPlayerInformation> 0x448
GraphBlendOptions

Per layer graph blending options.

TMap<FName, FAnimGraphBlendOptions> 0x498