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Classes

UActorChannel

UChannel > UObject

A channel for exchanging actor and its subobject's properties and RPCs. ActorChannel manages the creation and lifetime of a replicated actor. Actual replication of properties and RPCs actually happens in FObjectReplicator now (see DataReplication.h). An ActorChannel bunch looks like this: +-------------------+------------------------------------------------------------------------+ | SpawnInfo | (Spawn Info) Initial bunch only | | -Actor Class | -Created by ActorChannel | | -Spawn Loc/Rot | | | NetGUID assigns | | | -Actor NetGUID | | | -Component NetGUIDs | | +-------------------+------------------------------------------------------------------------+ | | | +-------------------+------------------------------------------------------------------------+ | NetGUID ObjRef | (Content chunks) x number of replicating objects (Actor + any components) | | | -Each chunk created by its own FObjectReplicator instance. | +-------------------+------------------------------------------------------------------------+ | | | Properties... RPCs... +-------------------+------------------------------------------------------------------------+ | | | +-------------------+------------------------------------------------------------------------+

Member Type Offset Share
Actor

Variables.

AActor* 0x70
CreateSubObjects TArray<UObject*> 0x160