Member | Type | Offset | Share |
---|---|---|---|
PerceptionSystemClassName
Class that will be used to spawn the perception system, can be game-specific |
FSoftClassPath | 0x58 | |
HotSpotManagerClassName
Class that will be used to spawn the hot spot manager, can be game-specific |
FSoftClassPath | 0x70 | |
AcceptanceRadius
Default AI movement's acceptance radius used to determine whether AI reached path's end |
float | 0x88 | |
PathfollowingRegularPathPointAcceptanceRadius
Value used for pathfollowing's internal code to determine whether AI reached path's point. |
float | 0x8c | |
PathfollowingNavLinkAcceptanceRadius
Similarly to PathfollowingRegularPathPointAcceptanceRadius used by pathfollowing's internals but gets applied only when next point on a path represents a begining of navigation link |
float | 0x90 | |
bFinishMoveOnGoalOverlap
If true, overlapping the goal will be counted by default as finishing a move |
bool | 0x94 | |
bAcceptPartialPaths
Sets default value for rather move tasks accept partial paths or not |
bool | 0x95 | |
bAllowStrafing
Sets default value for rather move tasks allow strafing or not |
bool | 0x96 | |
bEnableBTAITasks
Whether or not to enable Gameplay Tasks for move tasks this property is just a transition-time flag - in the end we're going to switch over to Gameplay Tasks anyway, that's the goal. |
bool | 0x97 | |
bAllowControllersAsEQSQuerier
If enable will make EQS not complaint about using Controllers as queriers. |
bool | 0x98 | |
bEnableDebuggerPlugin
If set, GameplayDebuggerPlugin will be loaded on module's startup |
bool | 0x99 | |
bForgetStaleActors
If set, actors will be forgotten by the perception system when their stimulus has expired. |
bool | 0x9a | |
DefaultSightCollisionChannel
Which collision channel to use for sight checks by default |
ECollisionChannel | 0x9b | |
BehaviorTreeManager
Behavior tree manager used by game |
UBehaviorTreeManager* | 0xa0 | |
EnvironmentQueryManager
Environment query manager used by game |
UEnvQueryManager* | 0xa8 | |
PerceptionSystem | UAIPerceptionSystem* | 0xb0 | |
AllProxyObjects | TArray<UAIAsyncTaskBlueprintProxy*> | 0xb8 | |
HotSpotManager | UAIHotSpotManager* | 0xc8 | |
NavLocalGrids | UNavLocalGridManager* | 0xd0 |