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Classes

UAISystem

UAISystemBase > UObject

Member Type Offset Share
PerceptionSystemClassName

Class that will be used to spawn the perception system, can be game-specific

FSoftClassPath 0x58
HotSpotManagerClassName

Class that will be used to spawn the hot spot manager, can be game-specific

FSoftClassPath 0x70
AcceptanceRadius

Default AI movement's acceptance radius used to determine whether AI reached path's end

float 0x88
PathfollowingRegularPathPointAcceptanceRadius

Value used for pathfollowing's internal code to determine whether AI reached path's point.

float 0x8c
PathfollowingNavLinkAcceptanceRadius

Similarly to PathfollowingRegularPathPointAcceptanceRadius used by pathfollowing's internals but gets applied only when next point on a path represents a begining of navigation link

float 0x90
bFinishMoveOnGoalOverlap

If true, overlapping the goal will be counted by default as finishing a move

bool 0x94
bAcceptPartialPaths

Sets default value for rather move tasks accept partial paths or not

bool 0x95
bAllowStrafing

Sets default value for rather move tasks allow strafing or not

bool 0x96
bEnableBTAITasks

Whether or not to enable Gameplay Tasks for move tasks this property is just a transition-time flag - in the end we're going to switch over to Gameplay Tasks anyway, that's the goal.

bool 0x97
bAllowControllersAsEQSQuerier

If enable will make EQS not complaint about using Controllers as queriers.

bool 0x98
bEnableDebuggerPlugin

If set, GameplayDebuggerPlugin will be loaded on module's startup

bool 0x99
bForgetStaleActors

If set, actors will be forgotten by the perception system when their stimulus has expired.

bool 0x9a
DefaultSightCollisionChannel

Which collision channel to use for sight checks by default

ECollisionChannel 0x9b
BehaviorTreeManager

Behavior tree manager used by game

UBehaviorTreeManager* 0xa0
EnvironmentQueryManager

Environment query manager used by game

UEnvQueryManager* 0xa8
PerceptionSystem UAIPerceptionSystem* 0xb0
AllProxyObjects TArray<UAIAsyncTaskBlueprintProxy*> 0xb8
HotSpotManager UAIHotSpotManager* 0xc8
NavLocalGrids UNavLocalGridManager* 0xd0