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UAISubsystem > UObject
By design checks perception between hostile teams
namespace Offsets { namespace Classes { // Inheritance: UAISubsystem > UObject namespace UAIPerceptionSystem { constexpr auto Senses = 0x88; // TArray<UAISense*> constexpr auto PerceptionAgingRate = 0x98; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UAISubsystem > UObject public static class UAIPerceptionSystem { public const byte Senses = 0x88; // TArray<UAISense*> public const byte PerceptionAgingRate = 0x98; // float } } }