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UActorComponent > UObject
Gives owning actor a way to auto-register as perception system's sense stimuli source
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UAIPerceptionStimuliSourceComponent { constexpr auto bAutoRegisterAsSource = 0xb0; // char : 1 constexpr auto RegisterAsSourceForSenses = 0xb8; // TArray<UAISense*> } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UAIPerceptionStimuliSourceComponent { public const byte bAutoRegisterAsSource = 0xb0; // char : 1 public const byte RegisterAsSourceForSenses = 0xb8; // TArray<UAISense*> } } }