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AActor > UObject
An actor used to generate collision events (begin/end overlap) in the level.
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace ATriggerBase { constexpr auto CollisionComponent = 0x220; // UShapeComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class ATriggerBase { public const UInt16 CollisionComponent = 0x220; // UShapeComponent* } } }