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AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace ANavigationObjectBase { constexpr auto CapsuleComponent = 0x228; // UCapsuleComponent* constexpr auto GoodSprite = 0x230; // UBillboardComponent* constexpr auto BadSprite = 0x238; // UBillboardComponent* constexpr auto bIsPIEPlayerStart = 0x240; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class ANavigationObjectBase { public const UInt16 CapsuleComponent = 0x228; // UCapsuleComponent* public const UInt16 GoodSprite = 0x230; // UBillboardComponent* public const UInt16 BadSprite = 0x238; // UBillboardComponent* public const UInt16 bIsPIEPlayerStart = 0x240; // char : 1 } } }