Actor responsible for controlling a specific level sequence in the world.
Member | Type | Offset | Share |
---|---|---|---|
PlaybackSettings | FMovieSceneSequencePlaybackSettings | 0x230 | |
SequencePlayer | ULevelSequencePlayer* | 0x248 | |
LevelSequence | FSoftObjectPath | 0x250 | |
AdditionalEventReceivers | TArray<AActor*> | 0x268 | |
CameraSettings | FLevelSequenceCameraSettings | 0x278 | |
BurnInOptions | ULevelSequenceBurnInOptions* | 0x280 | |
BindingOverrides
Mapping of actors to override the sequence bindings with |
UMovieSceneBindingOverrides* | 0x288 | |
bAutoPlay : 1 | char | 0x290 | |
bOverrideInstanceData : 1 | char | 0x290 | |
bReplicatePlayback : 1 | char | 0x290 | |
DefaultInstanceData
Instance data that can be used to dynamically control sequence evaluation at runtime |
UObject* | 0x298 | |
BurnInInstance | ULevelSequenceBurnIn* | 0x2a0 | |
bShowBurnin | bool | 0x2a8 |