LODActor is an instance of an autogenerated StaticMesh Actors by Hierarchical LOD System This is essentially just StaticMeshActor that you can't move or edit, but it contains multiple actors reference
Member | Type | Offset | Share |
---|---|---|---|
StaticMeshComponent | UStaticMeshComponent* | 0x220 | |
ImpostersStaticMeshComponents | TMap<UMaterialInterface*, UInstancedStaticMeshComponent*> | 0x228 | |
Proxy | UHLODProxy* | 0x278 | |
Key | FName | 0x280 | |
LODDrawDistance | float | 0x288 | |
LODLevel
The hierarchy level of this actor; the first tier of HLOD is level 1, the second tier is level 2 and so on. |
int32_t | 0x28c | |
SubActors | TArray<AActor*> | 0x290 | |
CachedNumHLODLevels | char | 0x2a0 |