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ASpectatorPawn > ADefaultPawn > APawn > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ASpectatorPawn > ADefaultPawn > APawn > AActor > UObject namespace AISpectatorPawn { constexpr auto MinSpeed = 0x2a8; // float constexpr auto MaxSpeed = 0x2ac; // float constexpr auto IncrementAmount = 0x2b0; // float constexpr auto NewNightVisionPostProcessComponent = 0x2b8; // UPostProcessComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: ASpectatorPawn > ADefaultPawn > APawn > AActor > UObject public static class AISpectatorPawn { public const UInt16 MinSpeed = 0x2a8; // float public const UInt16 MaxSpeed = 0x2ac; // float public const UInt16 IncrementAmount = 0x2b0; // float public const UInt16 NewNightVisionPostProcessComponent = 0x2b8; // UPostProcessComponent* } } }