bIsFlyingCharacter
bool
0x4c8
CharacterSaveDelay
float
0x4cc
bIsAIControlled : 1
char
0x4d8
bGender : 1
char
0x4d8
AccountUID
FString
0x4e0
CachedSkinIndex
int32_t
0x4f0
bGodmode
bool
0x4f4
NewNightVisionPostProcessComponent
UPostProcessComponent *
0x4f8
NameTag
UWidgetComponent *
0x508
bOwnerSpectating
bool
0x518
CharacterLingerTime
float
0x51c
OnDied
FMulticastInlineDelegate
0x520
DietRequirements
EDietaryRequirements
0x530
FoliageFoodTypes
char
0x531
BodyFoodValue
float
0x534
BodyFoodDecayAmount
float
0x538
BodyFoodDecayRate
float
0x53c
FoodConsumedPerTick
float
0x540
FoodConsumedTickRate
float
0x544
WaterConsumedPerTick
float
0x548
WaterConsumedTickRate
float
0x54c
TimerHandle_DecayBody
FTimerHandle
0x550
TimerHandle_BodyDestroy
FTimerHandle
0x558
HealthRegenRate
float
0x560
HealthRegenAmount
float
0x564
HealthRegenRestingMultiplier
float
0x568
TimerHandle_UpdateHealth
FTimerHandle
0x570
BleedingDecals
TArray<ADecalActor *>
0x578
Footprints
FStepData
0x588
BleedTickRate
float
0x5b8
TimerHandle_UpdateBleed
FTimerHandle
0x5c0
BleedingRate
int32_t
0x5c8
BleedingRatio
float
0x5cc
BleedingRatioResting
float
0x5d0
BleedingRatioTrotting
float
0x5d4
BleedingRatioSprinting
float
0x5d8
BleedingHealAmount
int32_t
0x5dc
BleedingHealAmountResting
int32_t
0x5e0
FallingLegDamageAmount
float
0x5e4
CurrentLegDamage
float
0x5e8
LegHealRate
float
0x5ec
LegHealRateResting
float
0x5f0
TurnInPlaceRotationRate
FRotator
0x604
LimpingHealthThresholdPercent
float
0x610
EatAnimMontage
UAnimMontage *
0x618
DrinkAnimMontage
UAnimMontage *
0x638
UseObjectRange
float
0x644
UseObjectSphereRadius
float
0x648
CurrentlyUsedObject
FUsableObjectReference
0x658
CurrentUseAnimMontage
UAnimMontage *
0x668
InstancedUsableCustomDepthStaticMesh
UStaticMeshComponent *
0x670
AimBehindRange
float
0x678
MaxFocusTargetDistance
float
0x67c
FreeAimFocalRange
float
0x680
FocusFromLocationComponent
USceneComponent *
0x688
DesiredTargetFocalPointComponent
UFocalPointComponent *
0x690
ClearTargetFocalPointComponentDelay
float
0x698
TargetFocalPointComponent
UFocalPointComponent *
0x6a0
AimRotationRate
FRotator
0x6b0
DefaultAimOffset
FRotator
0x6bc
RemoteDesiredAimPitch
char
0x6e0
RemoteDesiredAimYaw
char
0x6e1
FocusedObject
FUsableObjectReference
0x6f0
AudioLoopComp
UAudioComponent *
0x708
SoundTakeHit
USoundCue *
0x710
SoundBreakLegs
USoundCue *
0x718
SoundDeath
USoundCue *
0x720
bIsUnderwater
bool
0x728
bIsDrowning
bool
0x729
SprintingSpeedModifier
float
0x72c
TrottingSpeedModifier
float
0x730
Health
int32_t
0x734
Stamina
int32_t
0x738
StaminaRecoverRate
float
0x73c
StaminaRestingRecoverAmount
float
0x740
StaminaDecayRate
float
0x744
StaminaDecayPercentSwimming
float
0x748
StaminaDecayAmount
int32_t
0x74c
StaminaRecoverAmount
int32_t
0x750
StaminaJumpDecay
int32_t
0x754
StaminaJumpModifier
float
0x758
StaminaJumpModifierCooldown
float
0x75c
TimeSinceLastJump
float
0x760
Hunger
int32_t
0x780
HungerUpdateRate
float
0x784
HungerDecayAmount
int32_t
0x788
Thirst
int32_t
0x798
ThirstUpdateRate
float
0x79c
ThirstDecayAmount
int32_t
0x7a0
Oxygen
int32_t
0x7b0
OxygenLossPerTick
float
0x7b4
OxygenGainPerTick
float
0x7b8
OxygenTickRate
float
0x7bc
DrowningDamagePercent
float
0x7c0
LastTakeHitInfo
FTakeHitInfo
0x7d0
bInRagdoll
bool
0x8f0
TimerHandle_FreezeRagdoll
FTimerHandle
0x8f8
bEnableCarryingCorpses
bool
0x900
GrabbedCharacter
AIBaseCharacter *
0x908
GrabbedByCharacter
AIBaseCharacter *
0x910
MoveGrabbedBodyToHoldPositionRate
float
0x918
CameraDistanceRange
FVector2D
0x928
ThirdPersonSpringArmComponent
USpringArmComponent *
0x930
CamOffsetLeft
FCameraOffsetPitchBlend
0x938
CamOffsetCentre
FCameraOffsetPitchBlend
0x968
CamOffsetRight
FCameraOffsetPitchBlend
0x998
CamOffsetReversed
FCameraOffsetPitchBlend
0x9c8
SpringArmMoveSpeed
float
0x9f8
SpringArmRotateRate
float
0x9fc
CameraDollyTargetAdjustSize
float
0xa00
CameraDollyRate
float
0xa04
DesireSpringArmLength
float
0xa08
HeadBoneName
FName
0xa0c
CameraDistanceToHeadMovementContributionCurve
UCurveFloat *
0xa18
CameraRotRelativeFOVRange
FVector2D
0xa20
CameraRotRelativeOffsetRange
FVector2D
0xa28
CameraRotRelativeSpeedRange
FVector2D
0xa30
SpeedBasedCameraEffectLerpRate
float
0xa38
bIsBasicInputDisabled : 1
char
0xa40
bDesiresToSprint : 1
char
0xa40
bDesiresToTrot : 1
char
0xa40
CurrentMovementType
EGroundMovementType
0xa44
bIsJumping : 1
char
0xa48
bEnableJumpModifier : 1
char
0xa48
bCanEverLimp : 1
char
0xa48
bIsLimping : 1
char
0xa48
bIsFeignLimping : 1
char
0xa48
bBrokenLegs : 1
char
0xa48
bIsResting : 1
char
0xa48
bCanEverRest : 1
char
0xa48
bIsEating : 1
char
0xa49
bIsDrinking : 1
char
0xa49
bUseSeparateAimRotation : 1
char
0xa49
bIsDying : 1
char
0xa49
bUpdateFocusBasedOnPlayerView : 1
char
0xa49
bRotateToNewViewTargetAroundPawnViewLocation : 1
char
0xa49
TeamID
FGenericTeamId
0xa4c
AIFootstepRange
float
0xa50
AIFootstepSprintLoudness
float
0xa54
AIFootstepTrotLoudness
float
0xa58
AIFootstepCrouchLoudness
float
0xa5c
bUseSkinPalette
bool
0xa60
SkinPaletteData
FSkinPaletteData
0xa64
CharacterGameTips
TArray<FName>
0xa70
TimerHandle_GameTips
FTimerHandle
0xa88