AGeometryCollectionRenderLevelSetActor An actor representing the collection of data necessary to render volumes. This references a ray marching material, which is used internally by a post process component blendable. This is a workflow that can be improved with a deeper implementation in the future if we decide to. that behavior with multiple render level set actors isn't currently supported very well, but could be improved in the future
Member | Type | Offset | Share |
---|---|---|---|
TargetVolumeTexture
Volume texture to fill. |
UVolumeTexture* | 0x220 | |
RayMarchMaterial
Material that performs ray marching. |
UMaterial* | 0x228 | |
SurfaceTolerance
Surface tolerance used for rendering. When surface reconstruction is noisy, try tweaking this value |
float | 0x230 | |
Isovalue
Isovalue of the level set to use for surface reconstruction. |
float | 0x234 | |
Enabled
Enable or disable rendering. |
bool | 0x238 | |
RenderVolumeBoundingBox
Enable or disable rendering. |
bool | 0x239 |