Acts as a game-specific wrapper around the session interface. The game code makes calls to this when it needs to interact with the session interface. A game session exists only the server, while running an online game.
Member | Type | Offset | Share |
---|---|---|---|
MaxSpectators
Maximum number of spectators allowed by this server. |
int32_t | 0x220 | |
MaxPlayers
Maximum number of players allowed by this server. |
int32_t | 0x224 | |
MaxPartySize
Restrictions on the largest party that can join together |
int32_t | 0x228 | |
MaxSplitscreensPerConnection
Maximum number of splitscreen players to allow from one connection |
char | 0x22c | |
bRequiresPushToTalk
Is voice enabled always or via a push to talk keybinding |
bool | 0x22d | |
SessionName
SessionName local copy from PlayerState class. |
FName | 0x230 |