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Classes

ADebugCameraController

APlayerController > AController > AActor > UObject

Camera controller that allows you to fly around a level mostly unrestricted by normal movement rules. To turn it on, please press Alt+C or both (left and right) analogs on XBox pad, or use the "ToggleDebugCamera" console command. Check the debug camera bindings in DefaultPawn.cpp for the camera controls.

Member Type Offset Share
bShowSelectedInfo : 1 char 0x570
bIsFrozenRendering : 1 char 0x570
bIsOrbitingSelectedActor : 1 char 0x570
bOrbitPivotUseCenter : 1 char 0x570
bEnableBufferVisualization : 1 char 0x570
bEnableBufferVisualizationFullMode : 1 char 0x570
bIsBufferVisualizationInputSetup : 1 char 0x570
bLastDisplayEnabled : 1 char 0x570
DrawFrustum

Visualizes the frustum of the camera

UDrawFrustumComponent* 0x578
SelectedActor

Currently selected actor, may be invalid

AActor* 0x580
SelectedComponent

Currently selected component, may be invalid

UPrimitiveComponent* 0x588
SelectedHitPoint

Selected hit point

FHitResult 0x590
OriginalControllerRef

Controller that was active before this was spawned

APlayerController* 0x618
OriginalPlayer

Player object that was active before this was spawned

UPlayer* 0x620
SpeedScale

Allows control over the speed of the spectator pawn.

float 0x628
InitialMaxSpeed

Initial max speed of the spectator pawn when we start possession.

float 0x62c
InitialAccel

Initial acceleration of the spectator pawn when we start possession.

float 0x630
InitialDecel

Initial deceleration of the spectator pawn when we start possession.

float 0x634