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AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace ADatasmithSceneActor { constexpr auto Scene = 0x220; // UDatasmithScene* constexpr auto RelatedActors = 0x228; // TMap<FName, TSoftObjectPtr<AActor>> } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class ADatasmithSceneActor { public const UInt16 Scene = 0x220; // UDatasmithScene* public const UInt16 RelatedActors = 0x228; // TMap<FName, TSoftObjectPtr<AActor>> } } }