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AIPlayerState > APlayerState > AInfo > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AIPlayerState > APlayerState > AInfo > AActor > UObject namespace ABP_PlayerState_C { constexpr auto UberGraphFrame = 0x3a8; // FPointerToUberGraphFrame constexpr auto DefaultSceneRoot = 0x3b0; // USceneComponent* constexpr auto UnlockedCharactersCached = 0x3b8; // FString constexpr auto InvitedNestID = 0x3c8; // FString } } }
public static class Offsets { public static class Classes { // Inheritance: AIPlayerState > APlayerState > AInfo > AActor > UObject public static class ABP_PlayerState_C { public const UInt16 UberGraphFrame = 0x3a8; // FPointerToUberGraphFrame public const UInt16 DefaultSceneRoot = 0x3b0; // USceneComponent* public const UInt16 UnlockedCharactersCached = 0x3b8; // FString public const UInt16 InvitedNestID = 0x3c8; // FString } } }